Doomed to the moon is a Doom X Call of Duty Zombies style melee PvE where the player hops into the shoes of an astronaut armed with nothing but a mysterious power weapon that seems to only gain charge from defeating enemies. The player must brawl their way through waves of enemies increasing in intensity while dealing with restricted health and oxygen until their rocket has fueled.
Alan O'Cull - Technical Design
Connor Elsworth - Audio and Technical Design
Aidan Endsley - Structure and player character animations
Patrick Ryan - Enemy art and animation
Technical and Game Design
Initial concept and pitch
core combat mechanics and systems
Tracking for all following mechanics
Visibility for submitted changes
Charge on 5 kills - create scarcity and allow for a more impactful weapon
knock back player - added utility and slight skill increase
Piercing damage - greater impact for player
Lunge - Added mobility, more tactile kiting, and depth to game play
*Felt great in the low-gravity environment*
Health Bar - Pretty standard; no re-gen to emphasize map movement for power-ups
Oxygen - Create "high stress" situations in which the play must engage in close quarters
I had an amazing team with an amazing group of people. Everyone was excited about the game itself which resulted in tons of amazing new ideas and high productivity. The only issues that came up were dependent on scope and time. My main takeaways were how effective a streamlined platform of communication, consistent meetings, and a creatively unified front can be.