Meltdown was a summer project headed by Dr. Stewart Bauserman where we were tasked with creating a game that promoted environmental education including technology and geography. I worked alongside Dr. Bauserman, Wallace Gazeway, and Westin Baker. Our final product was an economy based card game with a decaying "Environmental health" pool, several playable countries, energies, local events, and buildings.
Dr. Stewart Bauserman - Advisor
Westin Baker - General Design
Wallace Gazaway - Art
General Design
Community Health pool/resource Mechanic
Makes for strong Co-op gameplay
Emphasized the effect of non-clean energy consumption
Primary Gameloop:
Gameplay loop aims to:
1. Keeping things fluid but approachable
2. Emphasize the necessity of clean energy consumption
3. Introduce randomness
We achieved this through:
1. Creating "Disasters" to keep players on their toes
2. Center game economy, win, and loss conditions around renewable and non-renewable resources
3. Maintaining a 2 currency system, avoiding keywords. centering gameplay around few, specific, turn-based mechanics
Scheduling Playtests
Relevant Research
Into related titles, energy sources, impacts of energy use, geographic energy sources, uses, and disasters