Overview

Meltdown was a summer project headed by Dr. Stewart Bauserman where we were tasked with creating a game that promoted environmental education including technology and geography. I worked alongside Dr. Bauserman, Wallace Gazeway, and Westin Baker. Our final product was an economy based card game with a decaying "Environmental health" pool, several playable countries, energies, local events, and buildings.

Contributors

Dr. Stewart Bauserman - Advisor

Westin Baker - General Design

Wallace Gazaway - Art

My Role

General Design

Tools
Microsoft Suite

Contributions

Community Health pool/resource Mechanic

Makes for strong Co-op gameplay

Emphasized the effect of non-clean energy consumption

Primary Gameloop:

Gameplay loop aims to:

1. Keeping things fluid but approachable

2. Emphasize the necessity of clean energy consumption

3. Introduce randomness

We achieved this through:

1. Creating "Disasters" to keep players on their toes

2. Center game economy, win, and loss conditions around renewable and non-renewable resources

3. Maintaining a 2 currency system, avoiding keywords. centering gameplay around few, specific, turn-based mechanics

Scheduling Playtests

Relevant Research

Into related titles, energy sources, impacts of energy use, geographic energy sources, uses, and disasters

Takeaways

  1. Playtest, playtest, playtest - After this project I can say it is definitely one of the strongest tools of consensus building and cohesion. Getting that MVP up NEEDS to be a priority.
  2. Plan Ahead - With the majority of our work over the summer scheduling was always a challenge. Setting up recurring meetings and extra time for retrospectives is something I have always tried to bring to any following teams.
  3. Consensus Building can be Hard - Sometimes finding a middleground can be hard, in this project I found that the best way to do this was often to take a break and each recognize the validity in the other's argument. Often this would create an entirely different discussion that would result in the creation of an idea somewhere between the two

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