Welcome to Worlds Collide! The inaugural title of Black Swan Studios, a group of 18 student developers operating out of West Lafayette Indiana.
Worlds Collide is a simplified RTS with roots in Blizzard-like gameplay
• Play how you please. Anything is possible between army selection, branching upgrades, evolving terrain, and the infinite strategies and counterstrategies integral to RTS gameplay!
• Approach-ability is key. Simplified army composition and mechanics drastically lower the boundaries of play (an unfortunate staple of RTS franchises).
• Interact with the battlefield like never before. Featuring an interactable and reactive environment, players will shape the battlefield through construction and conquest.
Easy to pick up and hard to master, watch as your army and the world around you evolve and adapt to each real time decision.
The amazing team at Black Swan Studios
Noor Amin - Primary Advisor
Carlos Morales - Business Documentation Advisor
Jake Bell - Marketing Advisor
Studio Lead
Creative Lead
A living document, created prior to team formation and containing info (or links to the info) for all aspects of game design and development
While I am unable to provide the full GDD out of respect to the team and our project, the index of the work created is below
Created as a composite contract to communicate roles, expectations, and terms of engagement at all levels and roles within Black Swan
An essential part of development, I lead conversation fleshing out our backlog during the "backlog jam", updated items, and assigned weekly tasks.
Created by collaborating with team members and outsourcing agents I created several backlogs containing very specific tasks and completion goals.
In the case of outsourcing agents these tasks were translated into timelines which were reflected in their contracts. An example of our animations backlog and its reflection in Jira are both below.
Another Living document created as one of our initial project artifacts. The publishing deck is used, at the moment, as a representation of our team
and our project in professional settings outside of the studio.