Rock N' Root Beer was a one time fundraiser I pitched and then held alongside other brothers of Phi Kappa Sigma fraternity on Purdue campus. We began with a budget of $3,000 and raised a total of $12,000 for the Leukemia and Lymphoma Society. As External Vice president I was tasked with general coordination and organization in order to hold our first ever Rock N' Root Beer fundraiser. Being the first event of it's kind and as a rookie manager it was a bit of a rocky road but the experience but the lessons I learned along the way were invaluable.
Doomed to the moon is a Doom X Call of Duty Zombies style melee PvE where the player hops into the shoes of an astronaut armed with nothing but a mysterious power weapon that seems to only gain charge from defeating enemies. The player must brawl their way through waves of enemies increasing in intensity while dealing with restricted health and oxygen until their rocket has fueled.
Meltdown was a summer project headed by Dr. Stewart Bauserman where we were tasked with creating a game that promoted environmental education including technology and geography. I worked alongside Dr. Bauserman, Wallace Gazeway, and Westin Baker. Our final product was an economy based card game with a decaying "Environmental health" pool, several playable countries, energies, local events, and buildings.
Conway's Game of Life is a Turing Complete formula driven simulation depicting an ecosystem composed of a single organism. You can find a more lengthy description in my capture of the "Rules and Info" page of the emulator below or at the wikipedia page on Conway's Game of Life here. In this project I created an emulator of Conway's Game of Life using C++.
Utilizing VR's highly immersive nature, Tranquility Simulator provides players with an escape.
Dropped onto a platform in the middle of a glassy ocean, users are invited to engage with the sandbox around them.
As a dev, TS is a practice in simplicity and immersion with a focus on whiteboxing mechanics.
Through my various experiences as a student I have studied various marketing strategies, game design philosophies, and industry tools. I have extensive practice with Unreal, Unity, and Jira from and have replicated many different in-game mechanics. Through industry work experience I have also acquired proficiency in Jira, Favro and Steamworks. Via my CS minor I have worked in various languages such as C variations, Java, and Python.